Samson's School of Warrior Arts
You've walked into a darkly lit room with a few torches lit along the walls.
All warriors must train to advance in their chosen discipline. Samson's
school is not very academic, more a school of hard knocks. If you've had
your share of knocks, please enter.
Obvious exits: east, archway, doorway, iron door, steel door, silver door,
portal, golden portal.
(159 H 27 M): go silv
You must be at least level 20 to go that way.
(159 H 27 M): go steel
Warrior Combat Room
You are begining to enter an elite group of warriors now.
Very few warriors obtain this level of mastery of their art.
But will you stop here, frightened of your abilities and
prowess, or will you strive to continue on to become the
absolute best?
Obvious exits: door.
(159 H 27 M): unl door rain
It's not locked.
(159 H 27 M): sear
You find a hidden exit: training hall.
(159 H 27 M): unl train rain
Click!
(159 H 27 M): op train
You open the training hall.
(159 H 27 M): go train
Advanced Warrior Training
Only warriors of note and reknown ever find themselves here.
Consider yourself one of the most advanced in the warrior
arts, but you are not the best yet. Continue to practice
all you've learned, and seek out those who are your equal
or better and challenge them, and yourself. Only on this
path will your name be known throughout the world so that
all tremble when they hear it!
Obvious exits: none.
(159 H 27 M): train
Congratulations, you made a level!
### Zippo just advanced to level 19!
The Tree of Life
Welcome to Isengard, a Mordor codebase mud founded in 1992.
Isengard offers an original world loosely based upon J.R.R.
Tolkien's The Lord of the Rings. Features include:
*
* Fast-paced combat * Artifact Questing * Player clans
* Relics * 15,000+ rooms * Guilds
* Skill training * Law/Chaos System * Shops
*
Please type SET ANSI to active color. Brand new?
Type GO BRANCH for our tutorial of mudding basics!
*
* Type HELP for a list of commands
*
Obvious exits: branch, down, guild halls.
You see a book of knowledge.
Congratulations, you may also learn a new proficiency (type LEARN).
(167 H 38 M): go down
Bree Town Square
Here is the town square, Bree's center of civic activity.
This is the bustling center of Bree. People are headed in every
direction, going about their daily business. Leviathan Way leads to
the east and west, and to the south is Pearl Alley. Down the alley is
the renowned Prancing Pony. Directly north is the Mayor's office.
Obvious exits: east, west, hall, alley.
You see The Town Crier, a scribe, a small spider, a vagrant.
You see a cloth hat, a club, a grey scroll, a parched scroll, a small knife,
a welcome sign.
(167 H 38 M): who
Player Lvl Clan
-------------------------------------------------------------------------------
Zippo the Orcish Warrior Justiciar 19 Grey Beards
Benedict the Human Priest Holy Avenger 15 None
(167 H 38 M): save
Player saved.
(167 H 38 M): ### Benedict broadcasted, "WOOOOOOOOOOOOOOOOOT".
(167 H 38 M): broad roarrr
Message broadcast.
### Zippo broadcasted, "roarrr".
(167 H 38 M): save
Player saved.
(167 H 38 M): inf
------------------------------- Character ------------------------------
Zippo the Orcish Warrior Justiciar
Got a light?
--------------------------------- Stats --------------------------------
STR: 20 DEX: 19 CON: 10 INT: 4 PTY: 19
-------------------------------- Status --------------------------------
Level: 19 Hit Points [HP]: 167/167
Class: Warrior Magic Points [MP]: 38/38
Age/Gender: 32 /M Armor Class [AC]: 3.3
Alignment: Lawful Good Gold: 114656
----------------------------- Organizations ----------------------------
Pkills: 0 Consecutive Pkills: 0 Ratio: 0% Bounty: 0 gp
Guild: Crusader
Clan: Grey Beards
------------------------------- Progress -------------------------------
Experience: 3611355 To next level: 288645
Total Gold: 115080 To next level: 1834920
Inventory: 161 Lbs Objects: 27
Time of play: 14 day/s 22 hour/s 43 minute/s
---------------------------- Proficiencies -----------------------------
Slash: 100% Stab: 100% Blunt: 86%
Polearm: 85% Missile: 0% Unarmed: 3%
-------------------------------- Realms --------------------------------
Earth: 0% Wind: 0% Fire: 32% Water: 0%
Divination: 37% Arcana: 37% Life: 57% Sorcery: 38%
------------------------------------------------------------------------
(167 H 38 M): save
